void __4_11_5_3__Magic_Packet_TM() {
    /**
     * @group:       	4.11.5.3 Magic Packet TM
     *
     * @description:	The Magic Packet is a broadcast frame containing anywhere within its payload 6 bytes of all 1s (FF FF FF FF FF FF)
     *					followed by sixteen repetitions of the target computer's 48-bit DA MAC address. Since the magic packet is only scanned
     *					for the above string, and not actually parsed by a full protocol stack, it may be sent as any network- and transport-layer
     *					protocol.
     *					Magic Packet technology is used to remotely wake up a sleeping or powered-off PC on a LAN. This is accomplished by
     *					sending a specific packet of information, called a Magic Packet frame, to a node on the network. When a PC capable
     *					of receiving the specific frame goes to sleep, it enables the Magic Packet RX mode in the LAN controller, and when the
     *					LAN controller receives a Magic Packet frame, it will alert the system to wake up. Once the device has been enabled
     *					for Magic Packet Detection, it scans all incoming frames addressed to the node for a specific data sequence, which
     *					indicates to the controller this is a Magic Packet frame.
     *					A Magic Packet frame must also meet the basic requirements for the LAN technology chosen, such as Source Address
     *					(SA), Destination Address (DA), which may be the receiving station's IEEE MAC address, or a multicast or broadcast
     *					address and CRC. The specific sequence consists of 16 duplications of the MAC address of this node, with no breaks
     *					or interruptions. This sequence can be located anywhere within the packet, but must be preceded by a synchronization
     *					stream. The synchronization stream is defined as 6 bytes of 0xFF. The device will also accept a broadcast frame, as
     *					long as the 16 duplications of the IEEE address match the address of the machine to be awakened.
     *
     */
}